what an idiotic rant that kid puts up...
If you don't know how to do things under Windows that doesn't mean Windows is bad kid.
No it doesn't, but it is bad anyway. Don't get me started, this is neither time, nor place for this. Besides, try to be less offensive, and try to be constructive for a change. It's easy to be rude.
It just means you're ignorant and may well be too lazy and/or stupid to even try to understand what you're talking about.
Now go back and play with your toys, try to get BGI to work under Linux and then come crying foul that that doesn't work either.
BGI does not work neither in Windows, nor in Linux because Borland BGI libraries use direct access to video hardware. This is not allowed in Pro versions of Windows, and certainly not in Linux. Use OpenGL or DirectX instead. OpenGL is not limited to the OS, while DirectX is limited to Windows only.
As to big graphics on Windows: the largest graphic I've so far used under Windows was a 6400x4500 (give or take a few pixels) file which was about 50MB on disk.
If that's not large enough I can tell you it's far from the limits of what Windows can handle. The current filesize limit due to using a 32 bit architecture (rather than 8 or 16 bit for DOS which imposes more limits...) is about 2 gigabytes.
No, that's not large enough. Try working with 12GB Maya movie, you'll see why Shrek and many others (Star Wars, for example) were rendered on Linux.