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Okay so I have a function that looks like this: public void createMap(String mapName){ ArrayList<Point> Positions = new ArrayList<Point>(); Positions = Maps.map1; ... } where Maps is another class, and map1 is a method in that class that returns an ArrayList of points. What I want to do is make …

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Hi guys I'm making a top down shooter game using sprites. I have created all my game but one part, how the enemy shoots. Basically I was wondering how I could check if there was a wall sprite between my player sprite and my enemy sprite. This would be so …

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Hi We are high school students working on a final project for our course. We are making a top down shooter type game using pygame (its kind of like boxhead), and have made made all of our game except for the ai. We really need some help with this, so …

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Hi guys I'm writing a top down shooter game in pygame and wanted to use sprites for my object. I got a character sprite working fairly well except I have two problems. 1. When I rotate my character the point of rotation is changing. This causes a uneven rotation in …

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Hi guys i have 3 question for the pygame pong game I made: 1. I keep getting an error when i run this that has to do iwth the wx window I made for the user to enter a speed. this is the error code: [ICODE] Traceback (most recent call …

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Hi guys I finally finished my highscore list but i have one problem I have to sort it. I know how to sort regular list, but this is a bit different because of having the text in it. When I sort it I just get an weirdly sorted list. Does …

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Hi guys I've made a hangman game and now i want to make a highscore list for it. I was thinking that i would probably have to export the data to like excel or something, but I have no idea how to do this. Also if there is a better …

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Hi guys I just started writing in c++ yesterday, although I did write in visual basic before. After watching some basic c++ youtube video's i decided i wanted to make my first game, tic tac toe. So as a warning i did this without using anyone else's code or any …

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