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Re:
Hello! I am interested in the issue of protecting the code from hacking. Do you protect your code from decompiling and hacking? Why did the question arise? I worked in a team that developed games for Android. They all used obfuscators! So almost no one could hack their application. Now … |
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Re:
I think there are memory leak in my application, perhaps the problem is in a part of code status = myPubSubSubscribe.Receive(fsReceivedTopic, myBufferSubscribe, myHeader, 0); if (status == PS_ENGINE_UNAVAIL) { printf("Unable to connect to the pubsub engine: %s\n", PSPubSub::Status2String(status)); myBufferPublish.FreeBuffer(); myBufferPublish.~PSBuffer(); myPubSubPublish.~PSPubSub(); myBufferSubscribe.~PSBuffer(); myPubSubSubscribe.~PSPubSub(); return; } |