alone2005 0 Newbie Poster

When I look at some of my old code I got confused. The code is a bit long so I have to paste part of it
only.

CArray<CVertex*, CVertex* &> setOfVertex;

//CVertex is an object contains x,y,z coordinates
CVertex *NewVertex=new CVertex(); 
NewVertex->Set(1,2,3);

//add one object into array
setOfVertex.Add(NewVertex);


//release memory, got problem here
delete(setOfVertex.GetAt(0));

Anyone can help me to direct what's wrong when I
want to release the memory CArray holds? THanks.

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