Hello, I have to do an assignment for my class which asks:
"Create an application that simulates a game of tic-tac-toe. The application should use a two-dimensional int array to simulate the game boar in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents O and the number 1 represents X. The form should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie."
Now, I was dumb and didn't read the entire question and just created a program that lets you play tic tac toe instead of simulating it. Can someone help me modify my code to fit the criteria of the problem above?
My code:
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace TicTacToe
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button btn0;
private System.Windows.Forms.Button btn1;
private System.Windows.Forms.Button btn2;
private System.Windows.Forms.Button btn3;
private System.Windows.Forms.Button btn4;
private System.Windows.Forms.Button btn5;
private System.Windows.Forms.Button btn6;
private System.Windows.Forms.Button btn7;
private System.Windows.Forms.Button btn8;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
enum PlayerTurn {No, Yes};
PlayerTurn IsPlayer1 = PlayerTurn.Yes;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label1;
PlayerTurn IsPlayer2 = PlayerTurn.No;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.button1 = new System.Windows.Forms.Button();
this.btn8 = new System.Windows.Forms.Button();
this.btn7 = new System.Windows.Forms.Button();
this.btn6 = new System.Windows.Forms.Button();
this.btn5 = new System.Windows.Forms.Button();
this.btn4 = new System.Windows.Forms.Button();
this.btn3 = new System.Windows.Forms.Button();
this.btn2 = new System.Windows.Forms.Button();
this.btn1 = new System.Windows.Forms.Button();
this.btn0 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.button2);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Controls.Add(this.button1);
this.groupBox1.Controls.Add(this.btn8);
this.groupBox1.Controls.Add(this.btn7);
this.groupBox1.Controls.Add(this.btn6);
this.groupBox1.Controls.Add(this.btn5);
this.groupBox1.Controls.Add(this.btn4);
this.groupBox1.Controls.Add(this.btn3);
this.groupBox1.Controls.Add(this.btn2);
this.groupBox1.Controls.Add(this.btn1);
this.groupBox1.Controls.Add(this.btn0);
this.groupBox1.Location = new System.Drawing.Point(88, 24);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(360, 256);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Tic Tac Toe";
//
// button1
//
this.button1.Location = new System.Drawing.Point(248, 184);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(88, 23);
this.button1.TabIndex = 9;
this.button1.Text = "&Reset Game";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// btn8
//
this.btn8.Location = new System.Drawing.Point(128, 128);
this.btn8.Name = "btn8";
this.btn8.Size = new System.Drawing.Size(32, 32);
this.btn8.TabIndex = 8;
this.btn8.Click += new System.EventHandler(this.btn8_Click);
//
// btn7
//
this.btn7.Location = new System.Drawing.Point(80, 128);
this.btn7.Name = "btn7";
this.btn7.Size = new System.Drawing.Size(32, 32);
this.btn7.TabIndex = 7;
this.btn7.Click += new System.EventHandler(this.btn7_Click);
//
// btn6
//
this.btn6.Location = new System.Drawing.Point(32, 128);
this.btn6.Name = "btn6";
this.btn6.Size = new System.Drawing.Size(32, 32);
this.btn6.TabIndex = 6;
this.btn6.Click += new System.EventHandler(this.btn6_Click);
//
// btn5
//
this.btn5.Location = new System.Drawing.Point(128, 80);
this.btn5.Name = "btn5";
this.btn5.Size = new System.Drawing.Size(32, 32);
this.btn5.TabIndex = 5;
this.btn5.Click += new System.EventHandler(this.btn5_Click);
//
// btn4
//
this.btn4.Location = new System.Drawing.Point(80, 80);
this.btn4.Name = "btn4";
this.btn4.Size = new System.Drawing.Size(32, 32);
this.btn4.TabIndex = 4;
this.btn4.Click += new System.EventHandler(this.btn4_Click);
//
// btn3
//
this.btn3.Location = new System.Drawing.Point(32, 80);
this.btn3.Name = "btn3";
this.btn3.Size = new System.Drawing.Size(32, 32);
this.btn3.TabIndex = 3;
this.btn3.Click += new System.EventHandler(this.btn3_Click);
//
// btn2
//
this.btn2.Location = new System.Drawing.Point(128, 32);
this.btn2.Name = "btn2";
this.btn2.Size = new System.Drawing.Size(32, 32);
this.btn2.TabIndex = 2;
this.btn2.Click += new System.EventHandler(this.btn2_Click);
//
// btn1
//
this.btn1.Location = new System.Drawing.Point(80, 32);
this.btn1.Name = "btn1";
this.btn1.Size = new System.Drawing.Size(32, 32);
this.btn1.TabIndex = 1;
this.btn1.Click += new System.EventHandler(this.btn1_Click);
//
// btn0
//
this.btn0.Location = new System.Drawing.Point(32, 32);
this.btn0.Name = "btn0";
this.btn0.Size = new System.Drawing.Size(32, 32);
this.btn0.TabIndex = 0;
this.btn0.Click += new System.EventHandler(this.btn0_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(248, 216);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(88, 23);
this.button2.TabIndex = 12;
this.button2.Text = "&Exit";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(32, 200);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(144, 24);
this.label1.TabIndex = 10;
this.label1.Text = "Player 1 Turn (0 Sign)";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(536, 349);
this.Controls.Add(this.groupBox1);
this.MaximizeBox = false;
this.Name = "Form1";
this.Text = "Game";
this.groupBox1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void SetValue(ref Button oButton)
{
if ( oButton.Text.Length == 0 )
{
if ( this.IsPlayer1 == PlayerTurn.Yes )
{
oButton.Text = "0";
this.IsPlayer1 = PlayerTurn.No;
this.IsPlayer2 = PlayerTurn.Yes;
oButton.Enabled = false;
this.label1.Text = "Player 2 Turn (1 Sign)";
}
else if ( this.IsPlayer2 == PlayerTurn.Yes )
{
oButton.Text = "1";
this.IsPlayer2 = PlayerTurn.No;
this.IsPlayer1 = PlayerTurn.Yes;
oButton.Enabled = false;
this.label1.Text = "Player 1 Turn (0 Sign)";
}
}
if ( this.CheckWinner() )
{
if ( this.IsPlayer1 == PlayerTurn.Yes )
{
MessageBox.Show("Player 2 is the winner!");
this.RefreshGame();
}
else
{
MessageBox.Show("Player 1 is the winner!");
this.RefreshGame();
}
}
}
private bool CheckWinner()
{
//define the winner logic here
int[,] arr = new int[3,3];
this.SetArrary(ref arr);
bool bHWinnerFound = true;
bool bVWinnerFound = true;
// Check for horizontal and vertical Cross
for (int iRow = 0; iRow < 3; iRow++)
{
bHWinnerFound = true;
bVWinnerFound = true;
for (int iCol = 0; iCol <2; iCol++ )
{
if ( arr[iRow,iCol] != arr[iRow,iCol+1] || arr[iRow,iCol] == -1)
{
bHWinnerFound = false;
}
if ( arr[iCol,iRow] != arr[iCol+1,iRow] || arr[iCol,iRow] == -1)
{
bVWinnerFound = false;
}
}
if ( bVWinnerFound || bHWinnerFound )
{
return true;
break;
}
}
//for diagonal
if ( (arr[0,0] == arr[1,1] && arr[1,1] == arr[2,2] && arr[1,1] != -1 ) ||
(arr[0,2] == arr[1,1] && arr[1,1] == arr[2,0] && arr[1,1] != -1 ) )
return true;
return false;
}
private void SetArrary(ref int[,] arr)
{
arr[0,0] = this.btn0.Text.Length == 0 ? -1:int.Parse(this.btn0.Text);
arr[0,1] = this.btn1.Text.Length == 0 ? -1:int.Parse(this.btn1.Text);
arr[0,2] = this.btn2.Text.Length == 0 ? -1:int.Parse(this.btn2.Text);
arr[1,0] = this.btn3.Text.Length == 0 ? -1:int.Parse(this.btn3.Text);
arr[1,1] = this.btn4.Text.Length == 0 ? -1:int.Parse(this.btn4.Text);
arr[1,2] = this.btn5.Text.Length == 0 ? -1:int.Parse(this.btn5.Text);
arr[2,0] = this.btn6.Text.Length == 0 ? -1:int.Parse(this.btn6.Text);
arr[2,1] = this.btn7.Text.Length == 0 ? -1:int.Parse(this.btn7.Text);
arr[2,2] = this.btn8.Text.Length == 0 ? -1:int.Parse(this.btn8.Text);
}
private void btn0_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn0);
}
private void btn1_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn1);
}
private void btn2_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn2);
}
private void btn3_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn3);
}
private void btn4_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn4);
}
private void btn5_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn5);
}
private void btn6_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn6);
}
private void btn7_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn7);
}
private void btn8_Click(object sender, System.EventArgs e)
{
this.SetValue(ref this.btn8);
}
private void RefreshGame()
{
this.btn0.Text = "";
this.btn0.Enabled = true;
this.btn1.Text = "";
this.btn1.Enabled = true;
this.btn2.Text = "";
this.btn2.Enabled = true;
this.btn3.Text = "";
this.btn3.Enabled = true;
this.btn4.Text = "";
this.btn4.Enabled = true;
this.btn5.Text = "";
this.btn5.Enabled = true;
this.btn6.Text = "";
this.btn6.Enabled = true;
this.btn7.Text = "";
this.btn7.Enabled = true;
this.btn8.Text = "";
this.btn8.Enabled = true;
this.IsPlayer1 = PlayerTurn.Yes;
this.IsPlayer2 = PlayerTurn.No;
this.label1.Text = "Player 1 Turn (0 Sign)";
}
private void button1_Click(object sender, System.EventArgs e)
{
this.RefreshGame();
}
private void button2_Click(object sender, System.EventArgs e)
{
Application.Exit();
}
}
}