I'm hoping I can provide some insight on this. I'm not a programmer, but I'm familiar with some of these concepts.
Peer-to-peer is really the same as Client/Server, if you think about it. It's just that each host is both a client and a server. So, every interaction between the systems is a mini-client/server relationship. When you're talking a LAN party, (like say a FPS), one machine does act as a server, keeping track of all the game information. This can be evidenced by the "Host a Game" option on most LAN-able games.
So, more than likely, the information you found is perfectly valid, but you just needed to put it in the correct context to effectively use it.
alc6379
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