You know glVertex2f(), glVertex3f() and glVertex4f() functions have upper and lower boundaries of -1.0f and +1.0f.
And, can you tell me what boundaries
glVertex2d(x, y);
glVertex2i(x, y);
glVertex2s(x, y);
x and y parameters have for the functions above?
And one more thing... What is the 4th parameter of glVertex4?() is for?
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since Apr 2005