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Feb 5th, 2007
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Gems programming

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Hi!

The gems programming Series Can I just start off with Gems programming 9 or do I have to start off with 1 and work my way up?
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Tauren is offline Offline
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Feb 5th, 2007
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Re: Gems programming

That's "volume 9", so you will need to master 1-8 before tackling volume 9.
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John A is offline Offline
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Re: Gems programming

Thank you! Also Joe, I have a question on texturing for you Its about photoshop... I am going to be doing a Game and I am prolyl going to end up being the modeler and all do you have any sugestions for how to do photoshop texturing for like If I wanted to a tree or something. Books, tutorials?
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Tauren is offline Offline
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Re: Gems programming

You probably need to uv map the tree. Photoshop provides no functionality in terms of uv mapping.

Personally I wouldn't uv map a tree. Keep it one tone colour tis the simplest way.
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iamthwee is offline Offline
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Feb 5th, 2007
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Re: Gems programming

Yeah, UV mapping is hard. For one thing, you have to warp the image to the 3D shape the model is going to be in. For example, a sphere's texture image needs to have a fisheye lens filter applyed to it so the image can be mapped properly.

As you can imagine, warping a tree is much harder than a sphere. Once you've done that, the actual UV mapping can usually be done in a modeller. This texture file contains the UV coordinates which can be read and used in your program.
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