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Oct 31st, 2004
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game progrming

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I want to make a game with a couple people i know how should i go about that where should i start?
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OurNation is offline Offline
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since Aug 2004
Oct 31st, 2004
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Re: game progrming

Like all things, you start with an idea for what to do. My suggestion would be that you then work out specific details for the various pieces; sort of like a 'storyboard' for a movie.

Where you go from there depends a lot on the complexity of the game development. If you are replicating a board game, like tic-tac-toe, that's one level of effort. If it is rich in graphics and sound, that adds more levels of effort. A FPS like Quake is even more effort. All that takes planning and resources.

Good luck!
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Chainsaw is offline Offline
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since Jun 2004
Oct 31st, 2004
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Re: game progrming

if you want a heavy graphics game ... you could use 3d max for easy modeling.
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nanosani is offline Offline
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since Jul 2004
Dec 19th, 2004
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Re: game progrming

get out the pen and paper and PLAN it. trust me it saves a lot of work. Make sure everyone is doing sonething to help ie someone making data (drawing stuff, making sounds ect...) someone is coding the menu / user gui and someone coding the game system. there are a few libraries out there to get you started for example there is OpenGL and DirectX for graphics
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1o0oBhP is offline Offline
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since Dec 2004
Dec 19th, 2004
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Re: game progrming

Its tons of work, there are tutorials out there that can help you decide. Please refer to google for them they are every were. They help every one, most of my friends are game programmers. They use these tutorials and there games come out great.
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Sphyenx is offline Offline
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since Aug 2004

This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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