I guess that you could store the results in an external text file, then when two matching names are entered, check if they exist on that text file and then print out a corresponding score for that pair. Of course, the pairs are not stored in the text file until after they have been entered into the game at least once. This method seems a little 'clunky' though so maybe someone might come up with something better. Hope this helps!
majestic0110
Nearly a Posting Virtuoso
1,328 posts since Oct 2007
Reputation Points: 256
Solved Threads: 72
That is a very good idea Hammerhead, only trouble is that it is not truly random if there are formulas involved but that might not matter to OP. Nice plan, that approach did not occur to me!
majestic0110
Nearly a Posting Virtuoso
1,328 posts since Oct 2007
Reputation Points: 256
Solved Threads: 72