switch (choice)
{
case '1':
saveGame();
case '2':
switch (missionNumber)
{
case 1:
mission1();
case 2:
mission2();
case 3:
mission3();
case 4:
mission4();
case 5:
mission5();
}
case '3':
statScreen();
case '4':
weaponBuy();
case '5':
if (respect != 100)
{
system("CLS");
cout << "Sorry, you have to be 100 respect to use this feature" << endl;
system("PAUSE");
battleScreen();
}
else
{
kMafia();
}
case '6':
enemyPeople();
}
Remember that you need break statements to end each case . . . .