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Really Weird OpenGL Problem

Hey,

I am having a really weird problem with my OpenGL Program. When I compile it in Debug mode and run it through Visual Studio 6, it works fine, but when I run it from windows, it works fine until the part where you go to manipulate the camera of OpenGL Render. Its the same in release mode, except it wont work through visual studio either. The code is too big to paste here so if you want a copy of it email me at and ill email you a copy.

I am stuck and have no idea whats wrong. This is for a school assignment, so i kind of need help quick.

Thanks in advance,
vs49688

vs49688
Light Poster
48 posts since Dec 2007
Reputation Points: 10
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The code is too big to paste here so if you want a copy of it email me at [email]vs49688@yahoo.com.au[/email] and ill email you a copy.

An alternative is to zip the project and post it as an attachment.

mitrmkar
Posting Virtuoso
1,809 posts since Nov 2007
Reputation Points: 1,105
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ok never mind guys i figured it out. thanks for your help anyway.

vs49688
Light Poster
48 posts since Dec 2007
Reputation Points: 10
Solved Threads: 1
 

This question has already been solved

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