> The Allegro Game Programming Library is definitely the way you should go !
agentx> hope u people will help me in getting those bonus marks!
>> We'd like to help you with this stuff but remember that we aren't doing the coding for you, you'll have to do that yourself :) ...
tux4life
Nearly a Posting Maven
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I prefer OpenGL or SDL, but sometimes when I need a little more I go with Irrlicht to take care of all the extra crap.
MosaicFuneral
Posting Virtuoso
1,691 posts since Nov 2008
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Personally I'd take a look at DirectX and using the texture feature or the mesh feature.
But that may confuse you a lot more than you need to be. Also it depends on how you're writing your game, is it Win32 or a console app. Since if it's a console app I don't think DirectX or OpenGL will do you any good.
RayvenHawk
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