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Aug 31st, 2009
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Question

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// OnscreenKeyboard.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "OnscreenKeyboard.h"
#include "OnscreenKeyboardDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// COnscreenKeyboardApp

BEGIN_MESSAGE_MAP(COnscreenKeyboardApp, CWinApp)
	//{{AFX_MSG_MAP(COnscreenKeyboardApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// COnscreenKeyboardApp construction

COnscreenKeyboardApp::COnscreenKeyboardApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only COnscreenKeyboardApp object

COnscreenKeyboardApp theApp;

/////////////////////////////////////////////////////////////////////////////
// COnscreenKeyboardApp initialization

BOOL COnscreenKeyboardApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	COnscreenKeyboardDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

From where this programe start execution ?
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Majestics is offline Offline
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Aug 31st, 2009
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Re: Question

WinMain() -> http://msdn.microsoft.com/en-us/libr...8VS.85%29.aspx

p.s. and please.... you have 101 posts and should be able to give your request a meaningful title!
Last edited by jencas; Aug 31st, 2009 at 7:54 am. Reason: link added
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jencas is offline Offline
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Re: Question

Sorry but it didn't help me ... I want the answer from my given source code.
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Majestics is offline Offline
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Re: Question

In the constructor (as always in C++) --> COnscreenKeyboardApp::COnscreenKeyboardApp()
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Nick Evan is offline Offline
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Re: Question

A program starts at main() or another function with _stdcall in front of it.

This is just a class, so you'll prolly still need to create the class/run the constructor to start it.
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Tigran is offline Offline
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Re: Question

Your main() should be in an other file...
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GDICommander is offline Offline
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This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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