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Jun 2nd, 2005
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OpenGL, help packaging to allow others to run it

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Hello,
I'm new to VC++7 and openGL but have luckily gotten some basics down and am ready to show off what i know to some friends. What I tried doing, is to simply zip the .exe, but this failed. My friends and I all play quake 3, which uses opengl, so i assumed that they would have no problems viewing it. Unfortunately, they recieve an error, ""game failed to intialize correctly."

I asked about this on ETG's #opengl channel, and one person mentioned that certain dll's must be packaged with the exe, which makes sense; however, the person did not know which .dlls or where they are located.

Much appreciated,
Alex
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xplicit is offline Offline
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Jun 2nd, 2005
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Re: OpenGL, help packaging to allow others to run it

Doesn't a Packaging Wizard come with MSVC7? Or did Inno Setup's stuff do that kinda thing too? I forget.
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Dave Sinkula is offline Offline
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Jun 3rd, 2005
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Re: OpenGL, help packaging to allow others to run it

sorry for being a noob. i haven't tested it yet, but i failed to see the Build option at the top and was using Debug. Build has exported it into a Release folder instead of a similar one named Debug.

thank you for the reply,
Alex
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xplicit is offline Offline
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Jun 4th, 2005
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Re: OpenGL, help packaging to allow others to run it

my problem was solve by including two dlls in the .zip with the .exe:

mscoree.dll - Microsoft Runtime Execution Engine
msvcp71.dll - Visual C++ 7.1 runtime library
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This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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