Think of P0 as a point on your shoulder, L0 to be the length of your upper arm, and L1 to be the length of your forearm. Now, put your finger at an imaginary point in space (don't allow your wrist to rotate). That's P1. Now if you have P1 and P0 you can use something like http://en.wikipedia.org/wiki/Law_of_cosines you can get everything as a function of the angles (since you know the distance from P0 to P1 too and you can assume your upper arm can rotate at the shoulder). I don't think your professor is looking for an exact answer but something in terms of the unknown quantities.
Anyway, hope that gives you some hint without ruining all of your fun.
jonsca
Quantitative Phrenologist
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