I'm not sure which grid/cells you are talking about?
To your title, here is how to draw text in opengl:
#include <iostream>
#include <cstdio>
#include <string>
#include <cstdlib>
#include <GL/glut.h>
using namespace std;
void display(void);
void polygon(int a, int b, int c , int d);
void DrawCube();
int WindowHeight = 1000;
int WindowWidth = 1000;
void printtext(int x, int y, string String)
{
//(x,y) is from the bottom left of the window
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, WindowWidth, 0, WindowHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_DEPTH_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2i(x,y);
for (int i=0; i<String.size(); i++)
{
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, String[i]);
}
glPopAttrib();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(WindowWidth, WindowHeight);
glutInitWindowPosition(0, 0);
glutCreateWindow("OpenGL Text Example");
glutDisplayFunc(display);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70, 1, 1, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(2, 2, 10, 2, 0, 0, 0, 1, 0);
glutMainLoop();
return 0;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
char string[64];
sprintf(string, "something");
printtext(10,10,string);
glutSwapBuffers();
}