well, well, well... another rush.. And I am there.. ok.. Well, although all of my previous game rushes failed.. (Most often we didn't even get past the loaders..) I'll join in. As inscissor had pointed out we (I am 15) are now at that age where anything seems to be possible.
I'd love to help as a designer or programmer as long as the chunk of work seems feasible... Although I am very eager I had one too many bad experiences with projects to big for my group to do...
Here are some questions:
1. What graphic libs are we using (GL vs. Dirext3d). I prefer Gl + glut)
2. What models are we using? .obj would be the easiest but they are slow and big (memory wise).
3. Are we using NURBs polygons?
4. What are we using to design our models? A.K.A Maya, Blender, 3dStudio, etc.
5. Are we using C++ strict, C strict both?
6. Are we writing our code in form of classes?
7. What about sound (open sound libs?, what sort of files? .wav, mp3, etc. ?)
8. How are we making our AI?
9. Will we attempt to optimize graphic buffers by not drawing unseen stuff? How?
10. Hit testing? (Spherical, square, progressive square optimized)
11. If network then what libs (winsock?)
12. Scripting action?
13. Shall we write our own interpreter so that our engine reads the code to be interpreted and then makes the play or do you wish all of the code to be precompiled in one gigantic executable + graphics + sound + text files (no running scripts of our own?).
14. Are we going to use other people's engines? are we going to use other people's engine principles?
Ok.. that is about all of my questions...
Good luck,
Ilya
P.S.: email me if you wish me to join at
ivalmianski@yahoo.com or if you'll catch me aim me at ivalmian . Although you may find it hard since I am usually not logged on.
P.P.S.: I hope I may be of some help...................................
P.P.P.S.: I will have much more free time after December 13th since that is when my internship is over.. although I still have some free time now...