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Big Game need progrmmers

i am currently making a game i am rushed and cant put much more. basics:
im 14 and do not have company
need good C++ programmers
Need good graphics programmers for 3-d
need good AI programmers
i will post more later.........

Thamior
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6 posts since Feb 2003
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Huh?

What sorta game will this be?
What's it going to be about?
Is there a time frame?
Will this be released as freeware, etc?

You're just basically looking for people who might wish to volunteer to help you?

There are many programmers who are willing to do volunteer work on games, etc that will be distributed as open source or freeware, mainly to enrich their skills and add it to their resume. However, you have to give people a reason why it's in their best interests to donate their time and energy into this endeavor.

cscgal
The Queen of DaniWeb
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well i didnt have time before it will be freeware as long as all the volunteers wish not to be paid. i myself do not care for profit, but the game would be so demanding that some may wish to sell it instead of give it away. if we finish and make a multiplayer that would cost money to support servers.

Time Frame: depends on how many people join the project.

Game: rpg, d&d style game with spells and all the other stuff which is why it would be demanding.

Game(2): the game would have 3 sections single player custom- a bunch of random quest
Single player story- would take story line from my book (i am currently writing)
multiplayer- if game is finished a multiplayer which would be updated with new things would be available to play people in a rpg game all around the world.

Thamior
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6 posts since Feb 2003
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wow, ambitious guy ain't ya? ;) :)

cscgal
The Queen of DaniWeb
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guess so seeing this would be my first game, and im writing a book, and thinking of making a movie of my book. but the more people that help the more that can get done (except the book)

Thamior
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6 posts since Feb 2003
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gosh, to be 14 again - with your moxie Thamior!!! :-)

aeinstein
Team Member - aka kaynine
Team Colleague
645 posts since May 2002
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which definition do you mean courage? cause i dont have any skill yet...............

Thamior
Newbie Poster
6 posts since Feb 2003
Reputation Points: 12
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Ooh, creating a game. I think I've gone through the urge of creating "the game" multiple times, especially when I was younger (around 14-16). You have no idea how many times my friends and I have attempted to start a game. We would get all psyched up. We would be energetic and ready to dive into the project, but unfortunately all that energy lasted about a week then it just faded. People had other things to do and were turned off. (Probably because they didn't see quick results or the realization of what was needed to create a game and how long it would take kicked in.)

Now, I'm not saying you're not capable of creating a game. I don't know anything about you, so I really can't judge. But let me give you some tips that I've learned from my mistakes (on creating a game/recruiting people).

1. Know what you're doing. At least be really good at one aspect of creating a game, whether it's graphics programming, AI, or any other protocol. Even if you're an expert musician, or animator or graphic designer, you have to show some competence in something. This is so when you tell people about your idea of creating a game, they can see that you have some potential. Just having the energy to create a game is not enough.

2. If you plan on creating a game with a team of programmers, at least have a few games (that you did) under your belt. Even if it's a simple Tetris or Pong game. This will give you an idea of what it takes to make a game and if you're trying to recruit people, it shows that you at least have experience with game creation.

3. Have a rough plan of your game. Sketch out ideas. Maybe a storyboard. Be somewhat specific about what you're trying to accomplish. Just saying I want to create some "cool game with 3d stuff" will definitely be a turnoff.

4. If you can try to write a simple version of the game. Whether it's in Darkbasic ( http://www.darkbasic.com ) or even Flash or Director. People will see a simplified version (simple prototype) of your game and might think it has potential.

5. When recruiting, never reveal your true age! Or even sex if you're never going to see them one on one. You might be a genius or the best programmer in the world, but right of the bat, me thinking you're only 14 can hinder that. This goes for anything, not just recruiting people for a game. People can really question how much you know according to your age. I know this is unfortunate, but it's the truth. I've gone through it a few times as well as other people I know.

Well, those are some things to think about. Some things I never did back in High School when I wanted to recruit people for a game I had in mind. I know there's other things to think about it, but that's all I can think of at the moment. If you want great resources, check out:

http://www.gamedev.net/

I suggest you become a member of the Game Developer Magazine. They got good resources there. http://www.gdmag.com/homepage.htm

Good luck!

samaru
a.k.a inscissor
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1,256 posts since Feb 2002
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well i have it all outlined what it will be like and the part that has a story already has a story to follow. as for parto f th tema i hope to do everything (programming when i learn c++ and c# ) i know that not having a few games under my belt hurts the odds but i still think i can get it done (besides whats better than having a really awsome game as your first, right? lol)

Thamior
Newbie Poster
6 posts since Feb 2003
Reputation Points: 12
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Well, I think you should try creating a few games by yourself first. Even though they turn out crappy. This will give you a feel of how much effort there needs to be put in a game. One thing is knowing how much effort is needed and WHAT is needed. The other is actually doing it and completing it. Here, check out this article:

http://www.gamedev.net/reference/design/features/makegames/

samaru
a.k.a inscissor
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1,256 posts since Feb 2002
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Alternatively you could use a prexsiting game engine and simply map and model out all the game. Much quicker!

Roberdin
Supreme Evil Overlord
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282 posts since Feb 2003
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Roberdin, just checked out your site. Nice. One thing though, I don't know if you knew already, that that link you have from your main logo image "web design redesigned" takes you to a 404 page. More exactly to: http://www.roberdin.com/index.php?

samaru
a.k.a inscissor
Team Colleague
1,256 posts since Feb 2002
Reputation Points: 262
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... No it doesn't.
Which link do you mean?

Edit: Oh yeah... thanks!
Fixing it now.

Roberdin
Supreme Evil Overlord
Team Colleague
282 posts since Feb 2003
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No problem. Your webmail link seems to be having some difficulties too, if you didn't know already. =)

http://www.roberdin.com/squrrielmail

samaru
a.k.a inscissor
Team Colleague
1,256 posts since Feb 2002
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Well I never use that, just for admins who can't be bothered to setup Outlook to collect e-mails off my server.

Roberdin
Supreme Evil Overlord
Team Colleague
282 posts since Feb 2003
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nice site Roberdin

aeinstein
Team Member - aka kaynine
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645 posts since May 2002
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Thanks!

Check the EMH in Sickbay , he's our Forum AI.

Roberdin
Supreme Evil Overlord
Team Colleague
282 posts since Feb 2003
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something tells me that aeinstein has already had his fair share of forum AIs ;)

cscgal
The Queen of DaniWeb
Administrator
19,421 posts since Feb 2002
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I better get my act together and setup some sort of forum. It seems that everyone is doing it nowadays. ;) If I do set one up, I'll probably create it myself. It won't have all the same features as the popular ones, but just to say I did it from scratch. Heck, I might do it in Flash... hehe... that will be the day. =)

samaru
a.k.a inscissor
Team Colleague
1,256 posts since Feb 2002
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i dunno, Alice could be kinda funny at times! granted most of the time she was definitely a blonde's blonde tho! ;)

aeinstein
Team Member - aka kaynine
Team Colleague
645 posts since May 2002
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This article has been dead for over three months

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