Huh?
What sorta game will this be?
What's it going to be about?
Is there a time frame?
Will this be released as freeware, etc?
You're just basically looking for people who might wish to volunteer to help you?
There are many programmers who are willing to do volunteer work on games, etc that will be distributed as open source or freeware, mainly to enrich their skills and add it to their resume. However, you have to give people a reason why it's in their best interests to donate their time and energy into this endeavor.
cscgal
The Queen of DaniWeb
19,421 posts since Feb 2002
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wow, ambitious guy ain't ya? ;) :)
cscgal
The Queen of DaniWeb
19,421 posts since Feb 2002
Reputation Points: 1,474
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gosh, to be 14 again - with your moxie Thamior!!! :-)
aeinstein
Team Member - aka kaynine
645 posts since May 2002
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Ooh, creating a game. I think I've gone through the urge of creating "the game" multiple times, especially when I was younger (around 14-16). You have no idea how many times my friends and I have attempted to start a game. We would get all psyched up. We would be energetic and ready to dive into the project, but unfortunately all that energy lasted about a week then it just faded. People had other things to do and were turned off. (Probably because they didn't see quick results or the realization of what was needed to create a game and how long it would take kicked in.)
Now, I'm not saying you're not capable of creating a game. I don't know anything about you, so I really can't judge. But let me give you some tips that I've learned from my mistakes (on creating a game/recruiting people).
1. Know what you're doing. At least be really good at one aspect of creating a game, whether it's graphics programming, AI, or any other protocol. Even if you're an expert musician, or animator or graphic designer, you have to show some competence in something. This is so when you tell people about your idea of creating a game, they can see that you have some potential. Just having the energy to create a game is not enough.
2. If you plan on creating a game with a team of programmers, at least have a few games (that you did) under your belt. Even if it's a simple Tetris or Pong game. This will give you an idea of what it takes to make a game and if you're trying to recruit people, it shows that you at least have experience with game creation.
3. Have a rough plan of your game. Sketch out ideas. Maybe a storyboard. Be somewhat specific about what you're trying to accomplish. Just saying I want to create some "cool game with 3d stuff" will definitely be a turnoff.
4. If you can try to write a simple version of the game. Whether it's in Darkbasic ( http://www.darkbasic.com ) or even Flash or Director. People will see a simplified version (simple prototype) of your game and might think it has potential.
5. When recruiting, never reveal your true age! Or even sex if you're never going to see them one on one. You might be a genius or the best programmer in the world, but right of the bat, me thinking you're only 14 can hinder that. This goes for anything, not just recruiting people for a game. People can really question how much you know according to your age. I know this is unfortunate, but it's the truth. I've gone through it a few times as well as other people I know.
Well, those are some things to think about. Some things I never did back in High School when I wanted to recruit people for a game I had in mind. I know there's other things to think about it, but that's all I can think of at the moment. If you want great resources, check out:
http://www.gamedev.net/
I suggest you become a member of the Game Developer Magazine. They got good resources there. http://www.gdmag.com/homepage.htm
Good luck!
samaru
a.k.a inscissor
1,256 posts since Feb 2002
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Well, I think you should try creating a few games by yourself first. Even though they turn out crappy. This will give you a feel of how much effort there needs to be put in a game. One thing is knowing how much effort is needed and WHAT is needed. The other is actually doing it and completing it. Here, check out this article:
http://www.gamedev.net/reference/design/features/makegames/
samaru
a.k.a inscissor
1,256 posts since Feb 2002
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Roberdin, just checked out your site. Nice. One thing though, I don't know if you knew already, that that link you have from your main logo image "web design redesigned" takes you to a 404 page. More exactly to: http://www.roberdin.com/index.php?
samaru
a.k.a inscissor
1,256 posts since Feb 2002
Reputation Points: 262
Solved Threads: 18
samaru
a.k.a inscissor
1,256 posts since Feb 2002
Reputation Points: 262
Solved Threads: 18
aeinstein
Team Member - aka kaynine
645 posts since May 2002
Reputation Points: 186
Solved Threads: 8
something tells me that aeinstein has already had his fair share of forum AIs ;)
cscgal
The Queen of DaniWeb
19,421 posts since Feb 2002
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I better get my act together and setup some sort of forum. It seems that everyone is doing it nowadays. ;) If I do set one up, I'll probably create it myself. It won't have all the same features as the popular ones, but just to say I did it from scratch. Heck, I might do it in Flash... hehe... that will be the day. =)
samaru
a.k.a inscissor
1,256 posts since Feb 2002
Reputation Points: 262
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i dunno, Alice could be kinda funny at times! granted most of the time she was definitely a blonde's blonde tho! ;)
aeinstein
Team Member - aka kaynine
645 posts since May 2002
Reputation Points: 186
Solved Threads: 8