Haha. Yeah, I remember modifying a few Alice posts... could you tell? ;)
samaru
a.k.a inscissor
1,256 posts since Feb 2002
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ROFLMBO!!! one in particular stands out ... something about virues, or lack there of! ;)
aeinstein
Team Member - aka kaynine
645 posts since May 2002
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samaru
a.k.a inscissor
1,256 posts since Feb 2002
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the ah, promiscuous Alice post
aeinstein
Team Member - aka kaynine
645 posts since May 2002
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I still don't know which one. I think I modified a few of them. Maybe you got a link. I just read what I wrote a while back and laughed my ass off.
samaru
a.k.a inscissor
1,256 posts since Feb 2002
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Some of Alice's posts got a lil too naughty and I decided they didn't belong on a public computer tech forum, so I deleted them - this one included.
cscgal
The Queen of DaniWeb
19,421 posts since Feb 2002
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well, well, well... another rush.. And I am there.. ok.. Well, although all of my previous game rushes failed.. (Most often we didn't even get past the loaders..) I'll join in. As inscissor had pointed out we (I am 15) are now at that age where anything seems to be possible.
I'd love to help as a designer or programmer as long as the chunk of work seems feasible... Although I am very eager I had one too many bad experiences with projects to big for my group to do...
Here are some questions:
1. What graphic libs are we using (GL vs. Dirext3d). I prefer Gl + glut)
2. What models are we using? .obj would be the easiest but they are slow and big (memory wise).
3. Are we using NURBs polygons?
4. What are we using to design our models? A.K.A Maya, Blender, 3dStudio, etc.
5. Are we using C++ strict, C strict both?
6. Are we writing our code in form of classes?
7. What about sound (open sound libs?, what sort of files? .wav, mp3, etc. ?)
8. How are we making our AI?
9. Will we attempt to optimize graphic buffers by not drawing unseen stuff? How?
10. Hit testing? (Spherical, square, progressive square optimized)
11. If network then what libs (winsock?)
12. Scripting action?
13. Shall we write our own interpreter so that our engine reads the code to be interpreted and then makes the play or do you wish all of the code to be precompiled in one gigantic executable + graphics + sound + text files (no running scripts of our own?).
14. Are we going to use other people's engines? are we going to use other people's engine principles?
Ok.. that is about all of my questions...
Good luck,
Ilya
P.S.: email me if you wish me to join at [email]ivalmianski@yahoo.com[/email] or if you'll catch me aim me at ivalmian . Although you may find it hard since I am usually not logged on.
P.P.S.: I hope I may be of some help...................................
P.P.P.S.: I will have much more free time after December 13th since that is when my internship is over.. although I still have some free time now...
Valmian
Junior Poster in Training
82 posts since Sep 2003
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Find people by posting.. spamming sometimes helps (I did not just say that)... talk by aim and email.. make a private forum. It is quite easy using php, even from scratch. why are you so timid about your identity.. it is not like some computer geek (we all are) is going to get you.
Valmian
Junior Poster in Training
82 posts since Sep 2003
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also, Camel, from my experience, it will be easier to have networking then to make a decent AI. Good AI's are hard, often they turn out to be too good or too bad. It is hard to hit the middle. (the question is if you know the perfect algorithm how do you make computer to make mistakes, if you know a bad algorithm how do you make the computer make good choices?)
Ilya
Valmian
Junior Poster in Training
82 posts since Sep 2003
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I hope it wasn't just another "hey let's create a game" craze all of us programmers go through.
samaru
a.k.a inscissor
1,256 posts since Feb 2002
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Valmian
Junior Poster in Training
82 posts since Sep 2003
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I remember in high school, every person that was enrolled in computer science, wanted to become a game programmer. The only two that didn't were the only two girls in the class. I guess it's a guy thing.
samaru
a.k.a inscissor
1,256 posts since Feb 2002
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Huh? What does that have to do with what I said?
samaru
a.k.a inscissor
1,256 posts since Feb 2002
Reputation Points: 262
Solved Threads: 18