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Playsound funtion not working DEV-C++

hi, i have written this code.

#include<iostream>
#include<windows.h>
#include<mmsystem.h>
#include<stdlib.h>
using namespace std;
int main (char argc)
{
      PlaySound("TardisTest1.wav", NULL, SND_FILENAME | SND_ASYNC);
      system("pause");
      return 0;
}


and for some reason, when the program runs, all it does is system("pause); and it doesnt play the sound. I have my sound file included in the folder of my project. any solutions?

thecoolman5
Posting Whiz in Training
234 posts since Dec 2010
Reputation Points: 18
Solved Threads: 1
 

Try ensuring that you're passing the right kind of variable, by wrapping the string as follows:

PlaySound(TEXT("TardisTest1.wav"), NULL, SND_FILENAME | SND_ASYNC);

The project directory is not guaranteed to be the working directory of the executable. Try giving an absolute path (e.g. "C:/TardisTest1.wav").

Also, PlaySound gives a return value. Check that value to see if the function was successful.

Do you hear any sound at all? If the function can't find the file, you should hear the default sound.

Moschops
Practically a Master Poster
620 posts since Sep 2008
Reputation Points: 258
Solved Threads: 117
 

ok, that got it to work. now, is there any way to play an ogg audio file?

thecoolman5
Posting Whiz in Training
234 posts since Dec 2010
Reputation Points: 18
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I'd suggest stepping away from directly using the Win API. Try SFML.

http://www.sfml-dev.org/tutorials/1.6/audio-sound.php

Also, Dev-C++ is bad. Really quite bad. There are far better alternatives.

http://www.cplusplus.com/forum/articles/36896/

Moschops
Practically a Master Poster
620 posts since Sep 2008
Reputation Points: 258
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Well, I have been using DEV-C++ ever since I was 10 years old and I don't want to give up on it now. But thanks for helping me.

thecoolman5
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234 posts since Dec 2010
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"I have been using DEV-C++ ever since I was 10 years old"

That makes me wince. We don't say it's bad just for the fun of it. It really is bad. Just because you've learned how to work around all the problems doesn't mean you can't get something better.

Moschops
Practically a Master Poster
620 posts since Sep 2008
Reputation Points: 258
Solved Threads: 117
 

Well, I would rather prefer to stick to what I'm use to.

thecoolman5
Posting Whiz in Training
234 posts since Dec 2010
Reputation Points: 18
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Of course, of course. It's entirely your choice to use, for example, a compiler that is not C++ standard compliant. Be aware that if you ever have to work with another compiler, you might find that your code stops working. It is possible to continue using Dev-C++ and swap out the compiler for a better one, so that's always an option.

Moschops
Practically a Master Poster
620 posts since Sep 2008
Reputation Points: 258
Solved Threads: 117
 
thecoolman5
Posting Whiz in Training
234 posts since Dec 2010
Reputation Points: 18
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One more thing, how do you get the audio to speed up?

thecoolman5
Posting Whiz in Training
234 posts since Dec 2010
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And how do you get it to play two songs at the same time?

thecoolman5
Posting Whiz in Training
234 posts since Dec 2010
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You can't do that with PlaySound. If you want that kind of functionality you need a library like OpenAL or SDL or SFML etc...

m4ster_r0shi
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229 posts since Mar 2010
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This question has already been solved

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