Extracting a display list
I need to know how to extract the data in a display list in opengl. I have a font and use it to create a display list to draw, but then I want to get the actual vertexes of it so I can use them for collision checking. How can I do this?
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is a C++ discussion thread by AmerJamil that has 5 replies and was last updated 1 year ago.
Labdabeta
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By the way I use wglUseFontOutline to get the display lists made. All I need are the vertex coordinates of the generated display lists.
Labdabeta
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Maybe I can create my own vertex coordinates from the ttf files? How are they formatted, and how would I calculate the coordinates? Please I need to be able to convert text to a set of three dimensional vertex coordinates using a true type font.
Labdabeta
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