You will find the information in any ascii chart, such as this one. Since C/C++ and other languages represent letters are numbers there is no conversion from one to the other except for typecasting. If you want to display the letter 'S' all you do is typecast it to char, for example
int letter = 83;
cout << (char)letter;
Ancient Dragon
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you could copy the ints into wchar_t variables or std::wstring. What characters are displayed on the screen will depend on what language(s) are installed in the computer. For MS-Windows also look into setlocale()
Ancient Dragon - is there a difference between the wstring and the char?
Yes, wchar_t is 2 or more bytes per character while char is only 1 byte per character. std::wstring is an array of wchar_t characters. std::wstring and std::string are not easily convertable from one to the other. Furthermore, the size of wchar_t is not constant from one os to another. On MS-Windows sizeof(wchar_t) is 2 while on *nix it is 4. I read a couple years ago that UNICODE standards committee is considering expanding it to 8 so that it can hold graphics characters used in some languages.
Ancient Dragon
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