Use the nonstandard getch() to handle your keyboard input - but beware, it's not supported on all compilers and the input is non-buffered. That being said, there's no C/C++ standard for asynchronous input as far as I know, so using getch() is your best bet.
Using variables to keep track of the object's location, you can then draw it using Turbo's graphics.h file. There's more information about Turbo graphics here: http://www.onecore.net/turbo-c-graphics-programming.htm
Hope this helps
John A
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No one will write the exact code for you.
So do some reading and write it yourself.
iamthwee
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