I don't think you understand how video games are written... Those games use 3D Rendering things like OpenGL and DirectX, which is just as available on the .NET platform. In fact, Quake 2 has been ported to the .NET framework: http://www.vertigosoftware.com/Quake2.htm
Also, there is NO way to do low level programming and retain portablity. A PowerPC processor will not understand low level x86 code, no matter what language you develop in. In fact, Java and .NET is the answer to the problem of portability.
Tekmaven
Software Architect
1,274 posts since Feb 2002
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hi everyone,
hivework is more or less right because there are really a lot of programs written in c there are not much written in c++. As for windows function calls there are a lot of other programming languages in the market that can match c++ like
tcl. Basically for squires what you are saying is that why mow the lawn with a lawn mower when you can equally as well use a scissors. Yes they both get the job done. Anyone that has tried to use the mfc classes to write a simple ftp client will understand what i mean. The mfc can be very messy and yes tekmaven is right in that most games need to rendering like OpenGL and only the interfacing part is programmed in c++ but can also been done by Java 2. One more thing is that asm is a low level language and c++ is a high level language thus mixing them both can cause your program to lose a lot of portability. Yes a lot of firms used to use vb but a lot of them fealt cheated after the release of vb.net as vb.net seems to a different language altogether.
As for bountyx's question
rapid-q, tcl, tkinter, jython, python,java2
Just naming from the top of my head
One thing to note is that change is the hardest thing to accept
Thank You
Yours Sincerely
Richard West
freesoft_2000
Practically a Master Poster
623 posts since Jun 2004
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