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Sep 8th, 2008
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3D graphics vs 2D graphics in games

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I know that 3D games have the advantage of being able to transfer graphics processing onto the graphics card. Does anyone know if 2D graphics can also be handled by the graphics card (hardware rather than software)?

How do 3D and 2D graphics compare in terms of processing power usage?
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Dinomike1000 is offline Offline
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Sep 8th, 2008
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Re: 3D graphics vs 2D graphics in games

3d is always worse in terms of processing power. Complicated algorithums to decide what you can see round what, shadows of things, interactions between things, etc is complex, 2d you have flat things that are either in front of behind, and in terms of xna can be achieved by using levels for the drawing call so you draw in order from back to front the spritebatch does its "thing" and basically the framework ends up making 1 image which is sent to draw rather than tons of different bits.
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LizR is offline Offline
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This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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