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help with Ruminate GUI and Rotation

Hi, I want to make a small game,but I need help with Ruminate GUI (XNA 4.0).My question is how to put buttons in a panel that appears when the course goes over its location - let's say on the left of the screen.
I have written some code but I faces some troubles when this statement execute

gui.Draw();


the models in my scene "turn" to the opposite direction,I mean when I use this instruction the models rotate 180 degree.

the second question is how to rotate a mesh (or a model) around a line (not an axis).
I highly appreciate your help.
tanks in advance.

creative_m
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28 posts since Dec 2009
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On a screen the x coordinate moves from left to right.
The y coordinate moves from top to bottom, so you could say it is rotated by 180°

ddanbe
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3,829 posts since Oct 2008
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This article has been dead for over three months

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