Hi, guys.
I have a gamepad, with vibration and analog control. Can anyone tell me if i could read the input from the gamepad (including the analog sticks), and make it vibrate from C#?
Thanks.
You can either use P/Invoke to access Win32 Api calls, it supports analog reading but I don't think it supports vibration. You better use Managed DirectX 9 classes to use DirectInput.
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