yes. A modern FPS has many many (millions?) of lines of code. It would take a single person about 20 years to write counter strike.
You need to know C++ inside out before you start messing with graphics libaries like DirectX or OpenGL . This itself would take years.
jbennet
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nowhere
no such thing a as a free lunch
jbennet
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There's plenty of resources for creating mods for Tribes as well, as with most games. I agree with Loyen, start off writing a mod for an existing game until you get a handle on that, as it will be much easier than starting your own game. When you're ready, look at various game engines such as Ogre. At this time, I would say this is too ambitious for you right now given your current skill level. Don't let that discourage you though, just keep working at it.
Phaelax
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"source" is the name of the engine for half life 2
jbennet
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condition zero is not the same as counter strike source, its older
jbennet
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you could modify the source code for quake
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