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Cross Console Gaming

Hello all,

I'm new here, and not a programmer but obviously have an interest in computers/technology, blah, blah, blah.

I was curious to know if there's anything out there about cross console gaming. For example a user playing a game on a Mac being able to play someone else on a PS3 in the same game; or PC playing with XBOX, or PS3 playing with XBOX. I did some searches but didn't really find anything relevant or credible. Is this an impossible thing to accomplish based on technology limitations or is it more of a situation of too much red-tape?

Thanks,
Christian

CoolCheech
Newbie Poster
1 post since Jul 2008
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There have been a few games that were cross platform. Shadowrun combined players from both Vista-PCs and Xbox 360s, though these are both Microsoft platforms. It is definitely not impossible, but the extra work it takes may be more than developers are willing to do given the benefits of the results. And there also may be some red tape involved.

CoolGamer48
Posting Pro in Training
401 posts since Jan 2008
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CoolGamer48 Beat Me to mentioning shadowrun.

camthalion95
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59 posts since May 2008
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CoolGamer48 Beat Me to mentioning shadowrun.

It took you 3 days to type that reply? :-/

Nick Evan
Not a Llama
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yeah, i don't check DaniWeb Often.

camthalion95
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59 posts since May 2008
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It seems to me that the only thing that prevents developers from doing just what you're describing more often is red-tape. From a purely technical point-of-view, there's nothing keeping programmers from developing a game that works on the Xbox, PSIII, and PC's (of course, the game would have to be developed to compile for all three platforms), and then use a specially designed server to unify the experience. This would be just the same as any game that is developed for both the PC and the Mac... two completely different platforms.

PirateTUX
Junior Poster
101 posts since Jan 2007
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If the game's using TCP/IP or UDP for LAN/Internet-connection then it's not a problem at all to combine multiple platforms and consoles. Even the code has not to be different. The only fuss would be to implement TCP/UDP on all platforms and that is definately differnet when accessing the OS-specific functions.

sDJh
Posting Whiz in Training
259 posts since Aug 2005
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This article has been dead for over three months

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