One more suggestion, you could use C# combine with XNA to create your game.
Real games companies dont use .NET
c++ is the way to go
Start off with java, its a bit easier to get into than c++ and its quite easy to switch afterward
You can whip up a multiplayer (with very basic ) battleships game with AI capability, save/load etc... in java in a few months - i did. Good way to learn the language.
jbennet
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ahnoldschwarz said he wants to be a game designer, not a game programmer. I would start out by learning the basic concepts of programming, i.e. variables, control statements, and other concepts that are apparent in just about any language. I would then go on to learn a scripting language such as Python, Ruby, or Lua.
Game designers generally do not do a whole lot of programming in most projects. When they do write some code it is usually writing up scripts for designing a game level or things of that nature.
If you want to get into game design you should build your skills in the area of game documentation and practice making clear, informative, and practical documentation. Work on building any kind of prototype you can to get a feel for the things that may work well in your design and things that may need to be changed or eliminated. I don't understand why everyone is suggesting all of these different programming languages to someone who desires to get into game design.
SHWOO
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Go to the website for colleges and universities. Look-up what courses they teach. See if they have like a planned set of courses they have students within their major should take in order for them to graduate.
You could either look up what courses computer science majors take, software engineering, or programming at a community college.
But, honestly, I think you should start out with Python for a few weeks to a couple of months, and move onto programming in Java. Once you get good at that then move onto C++, then to just C. Finally, once you master Assembly, you should be good to go as far as employability goes with most software companies.
You start out with high-level languages, learn all the difficult details concerning the concepts of data structures and move down to low-level languages so as to make better use of the hardware for your graphics. However, that also requires additional knowledge about how the hardware works. Also, understanding how the operating systems works, is something you will also need to learn, since your operating system governs the computer.
Additionally, it helps if you better understand algorithms. Most companies will be looking for people who've had formal training in that, so knowing math beyond a calculus level will help with that, since the prerequisites for math-relating to algorithms is calculus.
IMHO, I would do C before Java or C++, Java and C++ can very complicated, moreso then C
AceofSpades19
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Yeah but he should really be trying to get familiar with OOP, its fundemental to game coding
jbennet
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yup, .net is a nice and there is a few games in it (very few though). Main reason is its slower than unmanaged code, and game devs like to reuse existing code and to modify existing commercial engines. Most of this existing code is in C++, which is also what most existing game devs are familiar with. No sense in reinventing the wheel and incurring great cost unless its going to be really worth it.
jbennet
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