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Jan 30th, 2009
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What platforms and tools should I use for rapid game development and prototyping?

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Hi........,
Say that I have an idea for a simple game or a game mechanic that I want to try out, what are the best tools for quickly creating something playable that I can experiment with to try out the idea? The platform does not necessarily have to be easy to learn, that is not the issue, but once learned it has to be quick to use.
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joelsmith is offline Offline
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since Jan 2009
Jan 30th, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

I would check out BlitzMax. Yes, it's based on BASIC, but don't let that fool you into thinking it's not powerful — it's essentially a cross-platform wrapper around C++. It builds upon OpenGL/DirectX and let's you do a lot very quickly. i *highly* recommend it for programming and getting visual concepts out there quickly.
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jtfrench is offline Offline
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Jan 30th, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

Blitzmax is amazing, another choice is XNA which is also good. A faster way, Game Studio maybe.
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hieuuk is offline Offline
44 posts
since Nov 2008
Jan 30th, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

yes microsoft xna..

(Pygame is worth a try.. using a high-level programming language like Python to structure the game.)
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ahihihi... is offline Offline
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Feb 3rd, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

If you want to try your hand at 2D game, you can use http://love2d.org/ . It's basically a lua game engine, which allows you to write games using lua scripts.

If you are fimiliar with C++ SFML ( http://www.sfml-dev.org/ ) provide a very good framework for games. It not a game engine, but has a lot of the basics required to write your own game, mainly resource loading (image, audio), video (opengl), input etc.
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FireNet is offline Offline
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since May 2004
Feb 9th, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

Hi,

Check NeoAxis http://www.neoaxisgroup.com/ but it may not be free.
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Lord Soth is offline Offline
233 posts
since Mar 2006
Feb 13th, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

Click to Expand / Collapse  Quote originally posted by FireNet ...
If you want to try your hand at 2D game, you can use http://love2d.org/ . It's basically a lua game engine, which allows you to write games using lua scripts.

If you are fimiliar with C++ SFML ( http://www.sfml-dev.org/ ) provide a very good framework for games. It not a game engine, but has a lot of the basics required to write your own game, mainly resource loading (image, audio), video (opengl), input etc.


thanks for the links.. i love 2D games.
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Jen0608 is offline Offline
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Feb 16th, 2009
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Re: What platforms and tools should I use for rapid game development and prototyping?

If you are using Mac OS X 10.5, you can develop games for the iPhone. To deploy them, you'll need to pay a fee of $99.99 (I think), but you can make quite a profit for just a $.99 app. You will need to learn Objective-C, and/or Objective-C++, but they are extremely similar to C and C++. Apple claims you need to have and intel computer to install the iPhone SDK, but I have taken a few steps to make it work with my ppc mac.
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lil_panda is offline Offline
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since Jul 2008

This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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