944,087 Members | Top Members by Rank

Ad:
Jun 12th, 2005
0

How to get backbuffer device AGP card, to another backbuffer device, PCI card

Expand Post »
hi does anyone know how to get backbuffer device (supose an ATI AGP 8x card) to a backbuffer PCI device ( BMDesign device) without dropping performance like SurfaceLoader does, using C# and DirectX 9 c (update June 2005).

Imagine i have a ATI X800 AGP card capable of outstanding 3D acceleration. therefore i'm oblied to render the vertices in a Directx device attached to this card.

But the main objective is to use a Black Magic design PCI card, that does not render 3D.

So i have to render in the ATI dx device and pass the backbufer to the BM dx device to present it in broadcasting (luminance (Y)).

I can do that with the SurfaceLoder.FromSurface, but the performance i achive is very low.. like 10 fps.

Is there another way to do it with managed code?

Thanks in advance
Similar Threads
Reputation Points: 10
Solved Threads: 0
Newbie Poster
amado is offline Offline
1 posts
since Jun 2005

This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
Message:
Previous Thread in Game Development Forum Timeline: c++ with DirectX 9
Next Thread in Game Development Forum Timeline: Need help with C++ DirectX!





About Us | Contact Us | Advertise | Acceptable Use Policy
Forum Index | Build Custom RSS Feed


Follow us on Twitter


© 2011 DaniWeb® LLC