Windows, because it used by more people, with better support.
SgtMe
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The question asked me, "Which OS do you think is best?" So I stated the ONE that I thought was best. Yes, it could be made muti-platform, but that was not the question -_-
SgtMe
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Which is better for development?
IDEs:
I have to say windows just because either Borland or Microsoft IDEs are really full-featured, but also expensive. If money is an issue, then Linux has great tools too, KDevelop is now a pretty descent rival to Visual Studio or RAD Studio.
General Programming support and tools:
Linux is the winner by far! All the packages, tools, free libraries, open-source community, etc. To me, doing "serious" programming on windows doesn't make much sense and is really time-consuming and frustrating. (by "serious" I mean not game programming ..please don't take this as offensive or anything)
Third-Party Tools for game development:
Windows wins by far, as pointed out by a few earlier posts. For 3D artists and shader programmers it beats Linux for sure.
Conclusion: I would develop the game cross-platform, spending most of the time programming it in Linux with KDevelop or other, then switching to windows for testing shaders or making models (although Blender in Linux is pretty good too!).
mike_2000_17
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Very helpful post, thanks Excizted. Do you use Fedora, Ubuntu, or some other distro?
BlackPhoenix
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