Only using as much processor as needed
Hi there
I have made and run several different graphics programs and applications. The applications I have made so far always use the full processor and graphics card available. The game for instance may run at 5000fps or some really high number.
I am assuming this is not how games and graphics applications run in the real world.
how do specify what speed or resources to allocate to a specific task?
I have done things such as time based movement and looked at framelocking, but this still tends to use about 100% resources when its not truly required.
Thanks for the help and ideas
eskimo456
Junior Poster in Training
54 posts since Dec 2010
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Awesome that makes perfect sense thanks a lot I'll try implementing and see how much processor and GPU is used. Can't see the point of using 100% GPU for a 2D game.
Thanks
eskimo456
Junior Poster in Training
54 posts since Dec 2010
Reputation Points: 10
Solved Threads: 2