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3D Game Engine

Hi All!

Been working on the following XNA game engine for the past 3 years…

See website for pics and videos;

http://www.temporalwars.com/dotnetnuke/Home.aspx

http://www.temporalwars.com/dotnetnuke/GameEngine.aspx

Contains the following features;

Graphics

* Per-pixel dynamic lighting
* Normal occlusion mapping
* Reflection handling
* Powerful explosions, fire, and smoke particle systems
* Glow post processing effect
* Bloom post processing effect
* Guassian Blur post processing effect
* Powerful Shadow-Engine

World Editing Tools

* Terrain “Height-Tool”
* Terrain “Paint-Tool”
* Terrain “Item-Tool”
* Terrain “Property Tool”

AI Behaviors

* Aligned
* Arrive
* Cohesion
* Flee
* Follow Path
* Obstacle Avoidance
* Offset Pursuit
* Seek
* Turn-To-Face
* Orientation
* Wander

Available RTS Components

* 3-Thread A* Pathfinding engine
* Minimap component
* Statusbar component
* Fog-Of-War component

berben11
Newbie Poster
2 posts since Feb 2011
Reputation Points: 10
Solved Threads: 0
 

wow congrats it shows a lot of hard work has gone into making this.

I would like to know how easy it is to use and import new models and how well the code is written so like a limited 30 day trial of the engine before i would pay that kind of money im afraid.

but over all very nice but i can see its aimed at start up companies not indivudal hobby developers.

whats the min spec to run you engine on?

ajst
Junior Poster
121 posts since Nov 2010
Reputation Points: 30
Solved Threads: 3
 

This article has been dead for over three months

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