firstPerson
Senior Poster
3,923 posts since Dec 2008
Reputation Points: 841
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Forget what sergent said, especially if you are using SDL or any other cross-platform GUI library. OpenGL is the way to go. GLUT and GLUI are also fairly feature-full as well.
For a kick start, you can look at full-blown game renderers as well. For instance, Ogre3D is a nice and simple one (and surprisingly feature-rich), and it won't blow your brains in terms of coding either, just middle-of-the-road, simple OOP.
mike_2000_17
Posting Virtuoso
2,139 posts since Jul 2010
Reputation Points: 1,634
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OpenGL is dying. Try directX
So what exactly are you saying is replacing OpenGL on non-MS operating systems? Please, please, realise that the computing world is larger than your favourite operating system running on your preferred PC.
Moschops
Practically a Master Poster
620 posts since Sep 2008
Reputation Points: 258
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Not cool! Negetaive for telling the truth! I have nothings against OpenGL but the windows is REALLY trying to kill it. Plus I like to use DirectX because it got DiretInput and sound and other stuff.
Prove that opengl is dying and I'll offset the negative rep.
firstPerson
Senior Poster
3,923 posts since Dec 2008
Reputation Points: 841
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here are a bunch of games/applications that use OpenGL.
And you said other than WoW even tho that uses both Direct3D and OpenGL (depending on platform).
OpenGL and Direct3D are just like mac and windows, people have their preferences.
sfuo
Practically a Master Poster
656 posts since Jul 2009
Reputation Points: 164
Solved Threads: 99
Read this article. Although openGL isn't as popular as it use to be. It doesn't make it less powerful than directX. They are both capable of doing the same thing. The only difference is the popularity.
firstPerson
Senior Poster
3,923 posts since Dec 2008
Reputation Points: 841
Solved Threads: 608