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OpenGl texture

I managed to load the bmp file into my project, but it was giving dull and hazy kind of texture for some images .. any idea as to why this is happening ??

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diamondfist
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firstPerson
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I have figured out it was a problem related to image quality. But can you tell me like how to map these images into my program.. i mean i am able to map it on a rectangle so there are areas left uncovered by the image used .. so if i want to use an image of different kind say, a dragon how to implement it ??

diamondfist
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