I managed to load the bmp file into my project, but it was giving dull and hazy kind of texture for some images .. any idea as to why this is happening ??
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Related Article:[C++][DirectX9] Set Texture at specific position?
is a Game Development discussion thread by vedel.bajic that has 1 reply, was last updated 7 months ago and has been tagged with the keywords: directx, c++, texture, support, game.
I have figured out it was a problem related to image quality. But can you tell me like how to map these images into my program.. i mean i am able to map it on a rectangle so there are areas left uncovered by the image used .. so if i want to use an image of different kind say, a dragon how to implement it ??