I've already got a game project going, using C++ and SFML. I'm planning on releasing it digitally online using PayPal.
Question is, how do I keep the game from being pirated?
Someone could easily just make a copy of the game and its files, and they've got two versions of my game.
How do most game developers that release their games digitally get this issue figured out?
Chuckleluck
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- Use "Product Activation"
- Use a web-installer with a server that generates content encrypted for that machine only.
- You don't.
Happy coding.
Jump to Postit's not completly piracy proof but you could play with registry and like Dean said hardware keys.
i remember having a file that would modify the registry on my computer so that "Soldat" some 2d worms like shooting game would think im a registered user instead of free user.
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