We're a community of 1077K IT Pros here for help, advice, solutions, professional growth and fun. Join us!
1,076,397 Members — Technology Publication meets Social Media
Username:
Password:
Lost login information?
Start New Discussion Reply to this Discussion

Game creation

Hey guys.

Creating games is one of the best things you can do, am I right?
However, nowadays you can choose between so many languages, gfx libraries and game engines.

So lets vote!

Whats your favorite programming language for making a game?

Whats your favorite graphics library?

Whats your favorite game engine? (You may say your own ;))

And at last, whats your favorite game-genre when it comes to creating a game?

9
Contributors
18
Replies
6 Months
Discussion Span
9 Months Ago
Last Updated
19
Views
Zhoot
Light Poster
26 posts since Jan 2008
Reputation Points: 10
Solved Threads: 3
Skill Endorsements: 0

I haven't gotten any done or even close to started past a very loose framework, but when I finally do this is how I'll do it:
C++ (I. NEED. MORE. SPEED.)
SFML (On Windows, Mac, and Linux)
Home brewed. (Because the little men who live in my toes tell me to.)
RPG (Because the little men who live in my toes are the only friends I'll ever need.)

DeanMSands3
Posting Whiz
310 posts since Jan 2012
Reputation Points: 80
Solved Threads: 42
Skill Endorsements: 1

Whats your favorite programming language for making a game? I only know javascript


Whats your favorite game engine? I only used Unity

And at last, whats your favorite game-genre when it comes to creating a game? I like RPGs the most!!! yey!! but puzzle games are also fun
:D

Eniekko
Newbie Poster
10 posts since Feb 2012
Reputation Points: 10
Solved Threads: 0
Skill Endorsements: 0

Think I'll answer it myself to get some more traffic here :)

Favorite language: Java.. I really like Java when it comes to making games.
Favorite game engine: Hmm this takes some thinking. I really like making my own and using openGL for graphics.

Favorite genre: I have to say it's RTS.. Without hesitation :)

Zhoot
Light Poster
26 posts since Jan 2008
Reputation Points: 10
Solved Threads: 3
Skill Endorsements: 0

Think I'll answer it myself to get some more traffic here :)

Favorite language: Java.. I really like Java when it comes to making games.
Favorite game engine: Hmm this takes some thinking. I really like making my own and using openGL for graphics.

Favorite genre: I have to say it's RTS.. Without hesitation :)

Make me a new Command and Conquer game then hehe

I would LOVE to program games but I've got waaaaay too much on my plate for such an endeavor. However, I would love to work with a development team (even if it were just some friends or small indie developer group) to convert some of my short stories (and not-so-short ones) into story lines for games.

weekendrockstar
Junior Poster in Training
71 posts since Dec 2010
Reputation Points: 25
Solved Threads: 16
Skill Endorsements: 0

@weekendrockstar Read my mind ^^ Been thinking of a C&C Look-a-like for a while :-)

Hmm yeah, I'd like to take part of a development team as well :-)
Maybe an initiative to start an Daniweb Indie-game group? Maybe there is one? :-)

Zhoot
Light Poster
26 posts since Jan 2008
Reputation Points: 10
Solved Threads: 3
Skill Endorsements: 0

Check out Stratagus and SpringRTS (both easily Googled)
Get a content-creation team together and see what you can add to it. Once you've gotten "modding" down, then go for the big stuff. Programming is a bear, but the real slow down is content creation.

DeanMSands3
Posting Whiz
310 posts since Jan 2012
Reputation Points: 80
Solved Threads: 42
Skill Endorsements: 1

If anyone would be seriously interested I'd do what I could for development. I am a hell of a writer and I can do character design in either text description or crudely drawn sketches which themselves could never be used but can help someone with the design abilities to bring them to life. I could potentially get into coding aspects but that is dependent upon time. And if a team can't be conjured up...then I'll just keep daydreaming about it haha

weekendrockstar
Junior Poster in Training
71 posts since Dec 2010
Reputation Points: 25
Solved Threads: 16
Skill Endorsements: 0

haha @weekendrockstar, I'm a good programmer tho I'm a novice when it come to game development. Though I've a talent for learning :-)
Lemme know if you decide to start a team or find one that need more ppl :-)

Zhoot
Light Poster
26 posts since Jan 2008
Reputation Points: 10
Solved Threads: 3
Skill Endorsements: 0

OpenGL under C++ or C, depending on what I am doing. Just wrote a flightsim in this.

Been thinking of a C&C Look-a-like for a while :-)

Ive got an isometric, tile (from map file) based (with zoom and pan) RTS engine (with CnC esque-sidebar), in C# (Using XNA), if you want it. Not quite finished.

jbennet
Moderator
Team Colleague
18,528 posts since Apr 2005
Reputation Points: 1,826
Solved Threads: 609
Skill Endorsements: 29

OpenGL under C++ or C, depending on what I am doing. Just wrote a flightsim in this.

Hmm, been a few yrs since I looked into OpenGL, mayb it's time to make a new visit :-)

About your engine, it surely sounds interesting, as long as u maintain it - Only because I don't feel like home with C# :-)

Zhoot
Light Poster
26 posts since Jan 2008
Reputation Points: 10
Solved Threads: 3
Skill Endorsements: 0

Hmm, been a few yrs since I looked into OpenGL, mayb it's time to make a new visit :-)

About your engine, it surely sounds interesting, as long as u maintain it - Only because I don't feel like home with C# :-)

Other than shaders, and the associated overhaul of the pipeline architechture, the core of OpenGL hasnt changed at all..... your ~2000 code will still work. Shaders are the way to go though.

jbennet
Moderator
Team Colleague
18,528 posts since Apr 2005
Reputation Points: 1,826
Solved Threads: 609
Skill Endorsements: 29

C# is a gateway language. You can port it to Java or to C++/CLI. And from C++/CLI to straight C++.

DeanMSands3
Posting Whiz
310 posts since Jan 2012
Reputation Points: 80
Solved Threads: 42
Skill Endorsements: 1

C# is a gateway language. You can port it to Java or to C++/CLI. And from C++/CLI to straight C++.

You cant port XNA to either, though. Its a C# wrapper around Managed DirectX.

jbennet
Moderator
Team Colleague
18,528 posts since Apr 2005
Reputation Points: 1,826
Solved Threads: 609
Skill Endorsements: 29
  • C++
  • SFML
  • Home-made (the little people that live in Dean's toes have tea with mine on the weekends)
  • RPG's, or shooters, especially when they're sidescrollers =D
Chuckleluck
Junior Poster in Training
68 posts since Sep 2011
Reputation Points: 10
Solved Threads: 1
Skill Endorsements: 0
  • C++
  • SFML
  • Home-made (the little people that live in Dean's toes have tea with mine on the weekends)
  • RPG's, or shooters, especially when they're sidescrollers =D
Chuckleluck
Junior Poster in Training
68 posts since Sep 2011
Reputation Points: 10
Solved Threads: 1
Skill Endorsements: 0

you are create the game on the android .

shivamagrawal
Newbie Poster
2 posts since May 2012
Reputation Points: 0
Solved Threads: 0
Skill Endorsements: 0

Favorite programming language for making a game: Python

Whats your favorite game engine? Panda3D

Favorite game-genre when it comes to creating a game: RPG/Puzzle (Atm developing a FPS/semiRPG/Puzzle - game)

Acidz
Newbie Poster
11 posts since Sep 2011
Reputation Points: 22
Solved Threads: 0
Skill Endorsements: 0

I use Engine001 its for beginners.
I created a small game which updates every time I have holiday or free time.
It's easy for me to create a game with since its just my stuff to do when i feel boring & better than playing game.
Playing your own game is best thing in the world.

vinnitro
Posting Pro
536 posts since Sep 2010
Reputation Points: 7
Solved Threads: 4
Skill Endorsements: 7

This article has been dead for over three months: Start a new discussion instead

Post: Markdown Syntax: Formatting Help
 
You
View similar articles that have also been tagged:
 
© 2013 DaniWeb® LLC
Page rendered in 0.1173 seconds using 2.75MB