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Nov 4th, 2006
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Re: Creating a good game

Ok I got something Visual C++ is that alright
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Tauren is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

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iamthwee is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

OoO ORGE is sweet
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Tauren is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

But the question is where Can I downlooad it with out having to run bunch of stuff?? like pre compiled
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Tauren is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

Well... What I mean is like where I can just do the graphicing ? Any pre mades? Which one should I download tehres SDK and anthoer
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Tauren is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

The info is all there on the site. I'm using blender's game engine at the moment but only cos i'm already versed in creating models and familar with the interface.
Last edited by iamthwee; Nov 4th, 2006 at 11:33 am.
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iamthwee is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

Well... I cant get this to work...
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Tauren is offline Offline
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Nov 4th, 2006
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Re: Creating a good game

Click to Expand / Collapse  Quote originally posted by Tauren ...
Well... I cant get this to work...
*Sigh*...

When you say "I can't get this to work" and expecting us to find the solution, that just doesn't help.

When you write a game, you usually create the 3D models with a 3D modelling program such as Blender. These are then saved for later use.

Then in the program's code, it loads the model from the file when it needs it, parses the data, and saves the resulting data into memory. This data is then used to draw the model to the screen.

The OpenGL SDK will be installed in:
<compiler directory>/include/gl.h glu.h glut.h
<compiler directory>/libs/glut32.lib glu32.lib

If you may have noticed, GLUT is not part of the OpenGL SDK and may have to be downloaded, as it's very helpful when creating OpenGL windows and other interface tasks.

The most important tip when compiling OpenGL apps is to make sure that the lib files (glut32.lib/glu32.lib) are linked with the project. Instructions for adding these files to the link list are compiler-specific, so look for a list of .lib files, and just add glu32.lib and glut32.lib to that list.
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John A is offline Offline
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Nov 6th, 2006
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Re: Creating a good game

Quote ...
You just managed to create a "Hello World" program, and now you're trying to create an MMORPG? Be realistic. To write a game you need:
  • Be proficient in C/C++. This means you need to know how to write complex classes without runnining to a forum for help.
  • Learn a graphics library such as OpenGL or DirectX. Without them, you'd be forced to write your own graphics library just to draw something like a square. OpenGL and DirectX are a whole new can of worms, though.
  • To write a 3D game, you need to have good 3D math skills. You should be completely comfortable with vectors, matrices, and the like.
  • And the list goes on...
Don't want to discourage you or anything, but I'm just saying you're biting off a bit more than you can chew. Please, PLEASE learn C++ well, and then you can start learning OpenGL (and starting in OpenGL means 2D games, too).

exaclty....
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letsjoy is offline Offline
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since Aug 2006
Nov 9th, 2006
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Re: Creating a good game

i mastered vb for concepts then c++ console apps, then i leart basic win32/mfc then i got a book on directx game making which came with tutorials, modelling software and an IDE
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jbennet is offline Offline
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This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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