And if I am making people that LOOK as good as halflife too I still use opengl
The graphics library hardly has anything to do with how the graphics look on screen. It's all on how much skill and work the programmer(s) will put into the game.
Have you ever played Myst? The first version of Myst was created on Apple's HyperCard, which was more of a presentation-creation program, but somehow the 2 guys who created it in their basement managed to do it. Which shows that it's not the tools that make the great game, it's the people who create them.
-edit-
How do I start the program I just installed it it gives a console writes the files and then what/
Do you mean the OpenGL SDK installer, or the NeHe tutorial? The NeHe tutorial should at least open a window. If not, make sure you've created a Win32 project (not Console app).
John A
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Which shows that it's not the tools that make the great game, it's the people who create them.
Exactly.
mattyd
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Some quicker support would be good lol..
This is not a chatroom. There's no obligation to post, and so if we do so, we're doing it voluntarily.I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Which is what we were trying to tell you. Plus, I just said that the OpenGL SDKprobably doesn't need to be installed, as it should be installed by default.
John A
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Some quicker support would be good lol..
It's difficult to even comment on this statement. :rolleyes:
mattyd
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http://www.daniweb.com/techtalkforums/thread59835.html
First an OS, and now a game.
I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Yep, that seems to sum you up quite nicely.
This isn't the matrix, there is no quick way to "learn kung fu". There is a huge amount to learn, and none of it will be wasted despite your inability to see how something might be relevant in future.
Programming is a skill built up over many years of practice. The skills you might need for a game are not EXCLUSIVE to game programmers.
Since you've yet to post a single line of code which would compile, I'd say that you're 5 years away from being able to do this kind of stuff.
And despite your bluster, I don't think you have the patience to stay the course.
> Some quicker support would be good lol..
Ok, now you're verging on being a time-wasting sponger incapable of doing anything for themselves.
Salem
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iamthwee
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The info is all there on the site. I'm using blender's game engine at the moment but only cos i'm already versed in creating models and familar with the interface.
iamthwee
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Well... I cant get this to work...
*Sigh*...
When you say "I can't get this to work" and expecting us to find the solution, that just doesn't help.
When you write a game, you usually create the 3D models with a 3D modelling program such as Blender. These are then saved for later use.
Then in the program's code, it loads the model from the file when it needs it, parses the data, and saves the resulting data into memory. This data is then used to draw the model to the screen.
The OpenGL SDK will be installed in:
/include/gl.h glu.h glut.h
/libs/glut32.lib glu32.lib
If you may have noticed, GLUT is not part of the OpenGL SDK and may have to be downloaded, as it's very helpful when creating OpenGL windows and other interface tasks.
The most important tip when compiling OpenGL apps is to make sure that the lib files (glut32.lib/glu32.lib) are linked with the project. Instructions for adding these files to the link list are compiler-specific, so look for a list of .lib files, and just add glu32.lib and glut32.lib to that list.
John A
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i mastered vb for concepts then c++ console apps, then i leart basic win32/mfc then i got a book on directx game making which came with tutorials, modelling software and an IDE
jbennet
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