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Mar 11th, 2007
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Re: DirectX 9.0

Click to Expand / Collapse  Quote originally posted by Tauren ...
I got http://www.amazon.com/gp/reader/1598...16#reader-link
do I need anymore to make a mmorpg
That is good that you have a book or the other available resources but, yes, you will need more:
  1. A game design: a non-programmed asset such as storylines, outline of the game, and an overview of the logic you will eventually implement when you build the game; building any sort of game takes incredible amounts of planning before you even write one line of code-- without this, frustration and failure will surely find you. Game development is in many ways more difficult than normal programming as you are dealing with image display, movement, physics, sound, etc. It takes multiple "dry runs" (practice of smaller elements of code, animation, etc) to see if things work, how things work, and why they work. It will not all come together magically out of the machine for you all of a sudden. You must do the work and more importantly, the prep work then the actual coding work, testing, and debugging.
  2. Patience: it will not happen overnight, in a week, or even a year, possibly. Can you commit to a year? You must take small steps and be proud of completing these small steps.
  3. Experience: this is only earned through trial-and-error, practice, and years of hard work and practice. Books mean nothing without drive and determination.
MMORPG's: This is a mighty step for a young programmer; this is usually done with teams, and even with professional resources, the quality is often very low. Not to discourage you, but you should follow the advice of the many people that have already told you: start small and learn an object-oriented language before diving into something like a MMORPG.

MattyD
Last edited by mattyd; Mar 11th, 2007 at 7:28 pm.
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Mar 12th, 2007
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Re: DirectX 9.0

and not only is the quality often low, most never even make it to release.
I guess that for every game you see on the shelves, another dozen at least fail at one point or another during development and dozens more never even get past the concept stage because they don't get funded.
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Mar 12th, 2007
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Re: DirectX 9.0

Click to Expand / Collapse  Quote originally posted by jwenting ...
and not only is the quality often low, most never even make it to release.
I guess that for every game you see on the shelves, another dozen at least fail at one point or another during development and dozens more never even get past the concept stage because they don't get funded.
Yes, exactly.
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Mar 14th, 2007
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Re: DirectX 9.0

http://www.digipen.edu/main/Webcast

Check that out for some free tutorials.

Not to sound harsh but if you are planning this as a career you need to be the dogs do-das. Unless you are very smart and very good you won't make it, though it is good fun developing games and does help with other programming careers
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Jun 11th, 2007
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Re: DirectX 9.0

i did not understand anything of thith sites!
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This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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