>Is using Glut with OpenGL still popular and recommended?
Pretty much. GLUT certainly isn't dead, is a good way to make OpenGL programs portable with very little code, and it's a great way to start out with 3D graphics programming.
As you gain more experience and your programs become more complex, you'll find that GLUT is too limited for many types of input, and you'll want to switch to something slightly more powerful -- SDL comes to mind.
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