Alright, I've written in javascript and dabbled in torque, but I'm sick of the noob stuff. What are good languages and progs up to date? (haven't been developing for a while now).
No rush... just thought I'd ask before dissapointing myself with
C++ with OpenGL is joyful. My dreams are powered by that combination.
But, it depends what you mean by 'game' really. One could write tic-tac-toe in PHP; one ( or more ) could write Quake 3 in C++ with OpenGL.
You can get OpenGL for Python, and other languages probably.. To be honest with OGL, the redraw time when presented with all necessay information can be way longer per cycle than the time taken to mess about multiplying matrices, calculating and reacting to collisions, or running basic AI algorithms... the point being, using a language that traditionally executes slower than C++ for the main part of the game ( the part that isn't implemented in the, often 3rd party, complete, and likely written in C or C++ graphics or physics libraries ) isn't necessarily a limiting factor.
What language would you like to write in, and what would you like to create?
C# with XNA is gaining some popularity as well, but production games for the most part still rely on C++. As said above - it depends on what you want to program. As a new game programmer, the language is going to be the least limiting thing you'll face.
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