944,035 Members | Top Members by Rank

Ad:
Sep 25th, 2007
0

Texture mapping for sphere!

Expand Post »
I just study directx9 for a few months by myself,and i've been puzzled by a problem that is how to set texture for a sphere for a long time.i want to create an real earth like that of nasa world wind.In fact,i have create an earth,but some coordinate of the texture is wrong,i guess i have used a wrong formula. I hope you could help me! Thank you !
well,i use directx9.0 and language is c#(2003).
Similar Threads
Reputation Points: 10
Solved Threads: 0
Newbie Poster
caowei is offline Offline
3 posts
since Sep 2007
Sep 26th, 2007
0

Re: Texture mapping for sphere!

How are you drawing the sphere; are you generating the vertices and texture coordinates manually? What is the projection method of the world texture you're using? A projection like this is easy to map: ( http://arstechnica.com/reviews/4q00/...h-map-huge.jpg ), there are other projection types though.. Some of them are easy, some of them not so easy.

You say you're having some problems with some of the coords, that implies to me that you've got it working for the most part, what exactly are the problems though? Is it mostly textured correctly, but with one line of faces where the texture seems really dense ( possibly across the point where the texture joins between 0 and 1 where it 'should' horizontally wrap in texture space )...? I had that problem myself for a while, in OpenGL. Turns out it was because I was re-using point structures, where the vertex would be shared but the texcoord isn't always shared, and that was causing the texture to wrap between 1-dx and 0... which meant I got a whole 0 to ~1 texture segment, backwards, within one column of faces... Easy to solve; double up the last column of vertices so that 1-dx spans to 1; or treat every compound point as unique..

Anyway, be a bit more specific, and I can try and be more helpful.
Last edited by MattEvans; Sep 26th, 2007 at 6:46 am.
Moderator
Featured Poster
Reputation Points: 522
Solved Threads: 64
Veteran Poster
MattEvans is offline Offline
1,091 posts
since Jul 2006
Sep 27th, 2007
0

Re: Texture mapping for sphere!

MattEvans,thank you for your reply.
for In fact ,i used two methods to draw the sphere.First I generate vertices and texture coordinates manually,but i find the coordinate is wrong.then i used mesh to draw sphere but use the same formula to generate the texture coordinate,and the problem still happen.so i think the formula that is used to create the texture coordinate is wrong.
for your sencond question :some part of the texture coordinate is right,but when i rotate the sphere ,more and more part of my texture coordinate is wrong,i don't know why.
Reputation Points: 10
Solved Threads: 0
Newbie Poster
caowei is offline Offline
3 posts
since Sep 2007
Sep 27th, 2007
0

Re: Texture mapping for sphere!

MattEvans,thank you for your reply.
For your first question :In fact ,i used two methods to draw the sphere.First I generate vertices and texture coordinates manually,but i find the coordinate is wrong.then i used mesh to draw sphere but use the same formula to generate the texture coordinate,and the problem still happen.so i think the formula that is used to create the texture coordinate is wrong.
For your second question :some part of the texture coordinate is right,but when i rotate the sphere ,more and more part of my texture coordinate is wrong,i don't know why.
well,i want to paste my picture,but i don't know how to,so if you have an email address,i'll send you!
Reputation Points: 10
Solved Threads: 0
Newbie Poster
caowei is offline Offline
3 posts
since Sep 2007

This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
Message:
Previous Thread in Game Development Forum Timeline: How to make gunbound
Next Thread in Game Development Forum Timeline: Ogre





About Us | Contact Us | Advertise | Acceptable Use Policy
Forum Index | Build Custom RSS Feed


Follow us on Twitter


© 2011 DaniWeb® LLC