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Nov 5th, 2007
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Re: Why is DX so hard for me?

ive managed quite a lot of opengl with just the GCSE stuff
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jbennet is offline Offline
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Nov 5th, 2007
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Re: Why is DX so hard for me?

Ah, me to, in terms of formal teaching; but I don't believe that you haven't done ( or won't do ) a load of 'extra-curricular' reasearch to augment that.
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Nov 5th, 2007
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Re: Why is DX so hard for me?

Click to Expand / Collapse  Quote originally posted by MattEvans ...
Ah, me to, in terms of formal teaching; but I don't believe that you haven't done ( or won't do ) a load of 'extra-curricular' reasearch to augment that.
I'd agree. The math of 3D transformation, physics, intersections, etc is beyond what I consider normal high school math. Some of the underpinnings such as trigonometry and matrices may be touched upon in some HS math curriculums, but the level of application required for 3D programming work is definately college level material.

Certainly it can be learned earlier by those more mathmatically inclined and self-directed, but in general you aren't likely to find many HS students in that category.
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Ezzaral is offline Offline
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Nov 6th, 2007
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Re: Why is DX so hard for me?

I am a Sophomore in high school and I haven't had a major problem yet picking up SDL + OpenGL in C. I think OpenGL is far easier to understand than DX. I 'd also suggest taking a look at maybe a scene graph or rendering library similar to Ogre3D. Which in many cases makes a lot of things easier.
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maddog39 is offline Offline
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Nov 26th, 2007
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Re: Why is DX so hard for me?

Well buddy try to play that in 3 d environment.....
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addy999 is offline Offline
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This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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