Ah, me to, in terms of formal teaching; but I don't believe that you haven't done ( or won't do ) a load of 'extra-curricular' reasearch to augment that.
Ah, me to, in terms of formal teaching; but I don't believe that you haven't done ( or won't do ) a load of 'extra-curricular' reasearch to augment that.
I'd agree. The math of 3D transformation, physics, intersections, etc is beyond what I consider normal high school math. Some of the underpinnings such as trigonometry and matrices may be touched upon in some HS math curriculums, but the level of application required for 3D programming work is definately college level material.
Certainly it can be learned earlier by those more mathmatically inclined and self-directed, but in general you aren't likely to find many HS students in that category.
I am a Sophomore in high school and I haven't had a major problem yet picking up SDL + OpenGL in C. I think OpenGL is far easier to understand than DX. I 'd also suggest taking a look at maybe a scene graph or rendering library similar to Ogre3D. Which in many cases makes a lot of things easier.
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