You're best bet is to mark this one solved and start another thread with a better original question. Keep in mind the responses you've gotten to this one. It's been explained to you why you got them. Lose the chat-speak, ask a specific question, make it look like you've put in effort, and you'll probably get help. It's as close to a fresh start as you can get since if you start a NEW thread, there are a whole lot of people who will never see THIS thread and thus your odds of getting answers go way up. I'd say this thread is shot.
what happen..there is no one want to help .. i do not why ,, i need only this progam ,, i stay in daniweb mor than one week and no one want 2 help ,,i do not no why ,,
what happen..there is no one want to help .. i do not why ,, i need only this progam ,, i stay in daniweb mor than one week and no one want 2 help ,,i do not no why ,,
please our frinds ,,, do not forget me
dude, you answered me once that you don't come here to learn how to write, well, you certainly should learn how to READ.
you have been given way more help than you deserve, with your lazy attitude and your o-poor-me-nobody's-doing-my-work-for-me mentality.
you don't seem to want help, you want us to do your work, while you sit back and sip on a diet Coke while watching TV. won't happen.
read the last posts in this thread and do as you were recommended, or stop bothering us.
Mark this as solved and create a new thread and show us you can try to do your work, do not give us an assignment, we will help YOU with your assignment not do it for you
Mark this as solved and create a new thread and show us you can try to do your work, do not give us an assignment, we will help YOU with your assignment not do it for you
we've been saying that to him for almost a week
hopefully this time he tries to see the help in the posts even though there's no Java code there...
import java.awt.DisplayMode;
import java.util.Scanner;
public class mainClass {
private static String[][] Cell;
final static String normal="white";
final String abnormal="green";
final static String temp="red";
public static void main(String []args){
Scanner w = new Scanner(System.in);
Cell c1 = new Cell();
//please implement the main method
System.out.println("Please enter the size of the array: ");
int size = w.nextInt();
displayArray();
c1.initializeColor(size);
System.out.print("Please enter the the cordinates to chek: ");
System.out.println("r: ");
int x = w.nextInt();
System.out.println("c: ");
int y = w.nextInt();
countCells( x, y);
}//end main
/*
*The method countCells is a RECURSIVE method whose job is to find
*how many cells are in the same blob as a given cell (i.e cell with
*specified coordinates x and y). The variable int size represents the
*size of the two-dimensional array. This value would have been provided
*by the user at the beginning of the main method.
*Do NOT make any changes to the method declartion.
*/
public static int countCells( int x, int y){
int count=0;
for(int x1=0; x1<Cell.length; x1++)
for(int y1=0; y1<Cell.length; y1++){
Cell[x][y]=normal;
}
for(int x1=0; x1<Cell.length; x1++)
for(int y1=0; y1<Cell.length; y1++){
if(getblobsize(x,y, Cell) > 0)
count++;
}
System.out.print("The number of blobs: " + count);
return count;
}//countCells()
private static int getblobsize(int r, int c, String Cell[][]) {
if(r<0 || r>=Cell.length || c<0 || c>=Cell.length){
return 0;
}
if(Cell[r][c] == temp || Cell[r][c] == normal){
return 0;
}
else{
int time=1;
time += getblobsize( r - 1, c + 1, Cell);
time += getblobsize( r, c + 1, Cell);
time += getblobsize( r + 1, c + 1, Cell);
time += getblobsize(r + 1, c, Cell);
time += getblobsize( r + 1, c - 1, Cell);
time += getblobsize( r, c - 1, Cell);
time += getblobsize( r - 1, c - 1, Cell);
time += getblobsize( r - 1, c, Cell);
return time;
}
}
/*
* The method diplayArray is provided for you to call when you want to
* display your array on the screen. You should know how and when to
* to use this method in your program by looking at its declaration and
* the expected output.Do NOT make any changes to this method.
*/
public static void displayArray(Cell [][] ,int size){
for(int i=0;i<size;i++){
System.out.println();
System.out.print("-");
for(int j=0;j<size;j++){
System.out.print("-+");
}
System.out.println();
for (int j=0;j<size;j++){
String color=cells[i][j].getColor();
System.out.print("|"+color.charAt(0));
}
System.out.print("|");
}//outer
System.out.print("\n-");
for(int j=0;j<size;j++){
System.out.print("-+");
}
}//end displayArray()
}//end mainClass
This is the Cell class >>>>
public class Cell implements Interface1{
private String color;
final String normal="white";
final String abnormal="green";
final String temp="red";
private int column;
private int row;
/*Please implement this class. Remember this class
* must implement all the methods declared in the interface
* Interface1.
*/
/**
* Method initializeColor will be used to initialize the color
* of each cell in the two-dimensional array.
* The cell can be one of two colors: "green" or "white". Whether
* a cell will be "white" or "green" should be decided randomly.
* Since the assignment specifies that there should be more normal
* (white) cells than abnormal (green) cells, you should devise an
* algorithm that assigns:
* white: 70% of the time
* green: 30% of the time
* (hint:you can use Math.random() for this purpose)
*/
public void initializeColor(int size) {
// TODO Auto-generated method stub
Cell[][] Cell = new Cell[row][column];
int d=(size*(70/100));
int b=(size*(30/100));
for (int size1 = 0; size1 < row; size1++){
while(row <= d);{
do([row] = setColor(normal););
}
}
for (int size1 = 0; size1 < column; size1++) {
while(column <= b);{
do([column] = setColor(abnormal););
}
}
}
public String getColor() {
// TODO Auto-generated method stub
return null;
}
public void setColor(String color) {
// TODO Auto-generated method stub
this.normal;
this.abnormal;
}
public void initializeColor() {
// TODO Auto-generated method stub
}
}
And this is the interface <>>>>
/**
* Interface1 defines some constants and declares
* some methods that must be implemented by the
* class "Cell". The purpose of each method is
* described below. Note the statement that says
* public class Cell implements Interface1
*/
public interface Interface1 {
final String normal="white";
final String abnormal="green";
final String temp="red";
/**
* Method initializeColor will be used to initialize the color
* of each cell in the two-dimensional array.
* The cell can be one of two colors: "green" or "white". Whether
* a cell will be "white" or "green" should be decided randomly.
* Since the assignment specifies that there should be more normal
* (white) cells than abnormal (green) cells, you should devise an
* algorithm that assigns:
* white: 70% of the time
* green: 30% of the time
* (hint:you can use Math.random() for this purpose)
*/
public void initializeColor();
/**
* The method setColor is a typical setter method that
* sets the color of a given cell to a certain color.
* This method is needed especially to re-color a cell
* to a temporary color (i.e "red")
*/
public void setColor(String color);
/**
* The method getColor will return the color of the
* specified cell. This method is called to identify
* the color of the cell.
*/
public String getColor();
}
Last edited by Ancient Dragon; Oct 28th, 2008 at 7:38 pm. Reason: add code tags
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