import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class Play {
/** Plays audio from given file names. */
public static void main( String [] args ) {
// Check for given sound file names.
if (args.length < 1) {
System.out.println( "Play usage:" );
System.out.println( "\tjava Play <sound file names>*" );
System.exit( 0 );
}
// Process arguments.
for (int i = 0; i < args.length; i++ )
playAudioFile( args[ i ] );
// Must exit explicitly since audio creates non-daemon threads.
System.exit( 0 );
} // main
public static void playAudioFile( String fileName ) {
File soundFile = new File( fileName );
try {
// Create a stream from the given file.
// Throws IOException or UnsupportedAudioFileException
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream( soundFile );
// AudioSystem.getAudioInputStream( inputStream ); // alternate audio stream from inputstream
playAudioStream( audioInputStream );
} catch ( Exception e ) {
System.out.println( "Problem with file " + fileName + ":" );
e.printStackTrace();
}
} // playAudioFile
/** Plays audio from the given audio input stream. */
public static void playAudioStream( AudioInputStream audioInputStream ) {
// Audio format provides information like sample rate, size, channels.
AudioFormat audioFormat = audioInputStream.getFormat();
System.out.println( "Play input audio format=" + audioFormat );
// Open a data line to play our type of sampled audio.
// Use SourceDataLine for play and TargetDataLine for record.
DataLine.Info info = new DataLine.Info( SourceDataLine.class, audioFormat );
if ( !AudioSystem.isLineSupported( info ) ) {
System.out.println( "Play.playAudioStream does not handle this type of audio on this system." );
return;
}
try {
// Create a SourceDataLine for play back (throws LineUnavailableException).
SourceDataLine dataLine = (SourceDataLine) AudioSystem.getLine( info );
// System.out.println( "SourceDataLine class=" + dataLine.getClass() );
// The line acquires system resources (throws LineAvailableException).
dataLine.open( audioFormat );
// Adjust the volume on the output line.
if( dataLine.isControlSupported( FloatControl.Type.MASTER_GAIN ) ) {
FloatControl volume = (FloatControl) dataLine.getControl( FloatControl.Type.MASTER_GAIN );
volume.setValue( 100.0F );
}
// Allows the line to move data in and out to a port.
dataLine.start();
// Create a buffer for moving data from the audio stream to the line.
int bufferSize = (int) audioFormat.getSampleRate() * audioFormat.getFrameSize();
byte [] buffer = new byte[ bufferSize ];
// Move the data until done or there is an error.
try {
int bytesRead = 0;
while ( bytesRead >= 0 ) {
bytesRead = audioInputStream.read( buffer, 0, buffer.length );
if ( bytesRead >= 0 ) {
// System.out.println( "Play.playAudioStream bytes read=" + bytesRead +
// ", frame size=" + audioFormat.getFrameSize() + ", frames read=" + bytesRead / audioFormat.getFrameSize() );
// Odd sized sounds throw an exception if we don't write the same amount.
int framesWritten = dataLine.write( buffer, 0, bytesRead );
}
} // while
} catch ( IOException e ) {
e.printStackTrace();
}
System.out.println( "Play.playAudioStream draining line." );
// Continues data line I/O until its buffer is drained.
dataLine.drain();
System.out.println( "Play.playAudioStream closing line." );
// Closes the data line, freeing any resources such as the audio device.
dataLine.close();
} catch ( LineUnavailableException e ) {
e.printStackTrace();
}
} // playAudioStream
} // Play