Sorry, don't have the time to do much on this, but start with a Card class (52 instances!) and a Player class (that holds a list of the Cards that the player holds, the player's current cash and bet, and has the logic for stick/twist etc). Maybe a Dealer class that has the logic to "deal" Cards to Players and perform it's own versions of the stick/twist logic, and compute payouts (subclass Player to avoid duplication).
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